STEP 1: Let's get our spaceship ready to save astronauts on Mars!
- Click on GRAPHICS. Then, go to and drag Mars into your program.
- Go to and drag Sprite at Position into your program.
- Name the sprite spaceship by changing the variable name of the sprite to spaceship.
- Click Submit and Next to move to the next activity.
To navigate the page using the TAB key, first press ESC to exit the code editor.